July 21 EA announced on update The Sims 4 Modding and Content Creation Policy. While the post says EA understands mods are an “important part of the player experience” and describes how players can re-enable mods after they were automatically disabled in The Sims 4’s latest update, it also laid out new rules for content creators. and modifiers – and not everyone is happy with them.
According to EA’s new guidelines, The Sims 4 custom content creators are no longer allowed to promote mods “in a manner that suggests they are endorsed by or affiliated with The Sims, Maxis, or Electronic Arts.” As such, developers are prohibited from using “any game logos or trademarks, including stunning design versions or core art designs” to promote their creations.
While this may make modders uncomfortable, the second set of terms is much more controversial. According to the post, all content created by modders must now be distributed to the public for free. Mods can no longer be “sold, licensed, or rented for a fee,” nor can they contain features that support “any type of monetary transaction.” EA added that developers are free to “recoup their development costs” by running ads on their sites to generate revenue and donations — as long as the in-game content they create isn’t behind a paywall.
Shortly after the announcement, content creators began to speculate whether it would affect the community’s popular early access payment model, in which creators offer mods and custom content on sites like Patreon for a period of time before opening them up. would be paid to subscribers. intended for public access. Earlier today, Twitter user MarlynSims96 shared a conversation with a member of EA’s support staff indicating that this is the case.
While EA didn’t add any clause explicitly stating that the Early Access model is prohibited, this tweet, along with the new “non-commercial” requirement, implies that it is. Although some members of the community are celebrates the decisionwhich will make all modded content free for all players, while others are concerned about the new policy.
“Early Access pricing is now an issue for EA where it wasn’t an issue before,” said The Sims 4 popular architect and EA developer. KawaiiFoxita told GameSpot. “In my opinion, using early access as a way to secure funding for the work these creators do is a much more palatable approach, and I fully support paying creators to have early access to their creations.” I don’t think EA should remove it. People deserve some sort of compensation for the work and time they put in, and Early Access is a great way to do that.
For some people, this compensation was vital in their daily lives. Own Patreon Mail about the policy change, creator JellyPaws wrote that Patreon funding is part of what allowed them to pay for rent, medicine and other essentials.
“Early access to Patreon is one of the only reasons I can afford my medicine, food, pet care, and apartment to live above my disabled father to take care of him,” JellyPaws wrote. “It’s really disappointing to see Early Access removed, but I hope you all can continue to support my work, even without the privilege of Early Access.”
JellyPaws is one of a number of The Sims 4 modders who used Patreon and the Early Access model as a means of income, but are now giving up the privilege due to EA’s new policy. Another mod, ChewyButterfly, found himself in the same situation.
“Patreon has helped me buy the least amount of groceries I’ve had in the past few months when my jobs kept falling apart,” wrote ChewyButterfly. Patreon. “I really hope EA releases another statement explaining early access because they haven’t specifically that it was not allowed. But until then, there will be no early access.”
The Sims 4 community on Reddit has most praised developers like JellyPaws and ChewyButterfly who chose to follow EA’s new rules even though they are frustrated with those who “abused” the paywall protocol, putting developers in this situation.
If a few modders didn’t abuse, create a permanent paywall, put virus trackers/malware in mod/cc, harass, leak personal info… If they didn’t, this wouldn’t happen…
— Ginie62 (@Ginie62) in 2022 August 1
However, there are quite a few developers who choose to maintain current business practices. Felixander, one of The Sims 4’s most popular content creators, did not mention the policy changes on his Twitter or Patreon. Currently, Felixsander has a whopping 4,433 patrons, each contributing at least $5 a month to the developer. Similarly, AggressiveKitty (which sits at 649 visitors paying at least $6 a month), Hey Harry (4,293 visitors paying at least $2 per month), and Sixam CC there was no mention of stopping. MaxisMatchCCWorld and ADeepIndigo both shared their thoughts on EA’s new policy on their Patreon, but said they would continue business as usual until it was clear that the Early Access model was a no-go. Finally, both CowPlant and PixelVibeSims Reddit has come under fire for finding “loopholes” in EA’s approach. Both developers have stated that they are severing any connection with The Sims 4 franchise and that the 3D models they create are their property.
Ultimately, the issue is divisive, with members of The Sims 4 community finding themselves in different places with a wide range of thoughts on the matter.
“As someone who creates mostly custom content, I can understand why people were unhappy with paywalls. KawaiiFoxita said. “It didn’t really bother me at first because I thought these people who create these amazing meshes and assets deserve to be paid for the time and effort they put in.” At the end of the day, they are artists and I support them. artists work where I can. Also, I also understand how it can be for those who can’t afford it and for those who think these people have violated the terms of service.
But KawaiiFoxita also brought up another good point. Mods have been largely recognized by the Sims 4 community as the first responders to bugs in the game, and have also attracted more players to the franchise because they are essentially free.
“A lot of people who use mods and CC think that the game would be unplayable without them in its current state. So taking away the income for many modders could mean that they don’t develop anymore, and if you don’t have to develop for longer, you risk losing a large part of your player base.” said KawaiiFoxita “EA should really pay attention to what’s going on in the modding and custom content communities and consider hiring these developers to help implement these features/assets into the game itself so that it can be implemented beyond PC players.” to be rewarded for everything he does.”
UPDATE: email In a letter to GameSpot, EA confirmed that The Sims 4 mods are available continued use during early access periods is permitted.
“The Sims team just updated The Sims 4 Mods FAQ clarify that all users must be able to access all mods for free,” an EA spokesperson told GameSpot. “However, developers can still apply a reasonable early access period to their content.”
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